Laura Vasyutynska (vas-yoot-yin-ska)

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Qualifications

Accomplished visual artist, experienced with both traditional and computer media, seeking entry-level position with opportunity of permanent employment in graphic design, the computer gaming industry, or Illustration. Creative and computer skills are complemented by experience as a key frame artist in a professional animation studio.

(US Citizen).

Digital Skills

Print Skills

Accomplishments

Employment History

Tested Video Games for functionality and hardware compatibility. Followed company procedures to produce a pass or failure status on games and systems. Wrote reports on problems found while testing in a step-by-step format leading up to the failure.

Worked in a team as a website developer. Was responsible for re-implementation of site based on client design. Revised site design to eliminate table-based layout to permit dynamic reflow.

Redesigned brochure, post-card, gift-certificate, coupons, forms, and templates. Was responsible for print work.

Designed logo, identity, worked with business card’s templates, job tickets. Was responsible for promotional print work. Edited work before being released to client.

Created original design for 63-page brochure. The text and images were provided by the Principal Director. Responsible for all aspects of design from providing initial roughs for approval to delivery of final images in electronic and print formats.

Created original card illustrations for various series of the collectible card game, “A Game of Thrones”. Illustrations were based on brief verbal descriptions provided by the publisher. Responsible for all creative work from providing initial roughs for approval to delivery of final images in electronic format.

Created concept art illustrating aspects of a computer game being considered for production. Illustrations were based on verbal descriptions and simple sketches provided by the Executive Producer. Responsible for all aspects of creative work from providing initial roughs for approval to delivery of final images executed in traditional media.

Worked with international team of software developers, artists, and 3d modelers in the cooperative development of a medieval-theme open source computer game. Responsible for research and preparation of concept sketches used to guide 3d modelers. Sketches included maps, streetscapes, weapons, furniture, and key-frames for character animation sequences. Interaction, coordination, and exchange of deliverables with other team members was conducted entirely by electronic means (e.g., e-mail, IRC, FTP, etc.).

Worked, without supervision, as an independent contractor painting finished designs on custom ceramic tiles. Job requirements varied depending on the specific project and could include reproduction of client supplied images, compositing of images, or creation of entirely original images based on verbal descriptions. Was typically assigned projects based on their high degree of challenge and tight scheduling constraints.

Worked as a key frame artist within a traditional animation production team, producing television cartoon series for European markets. Responsible for final rendering of key frames from storyboards and sketches provided by senior animators. Tasks required attention to detail and an ability to produce high-quality finished work quickly (i.e., 15 to 20 minutes per frame) while also ensuring consistency and continuity between frames.

Education

Exhibitions

Languages

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